

Both have rails, so what’s the difference? A SimCity model of the Bay Area, for example, would leave the user clueless about the difference between BART (every 20 minutes or better) and Caltrain (every two hours at off times). (And even though the stadium has only one door, nobody ever gets hurt in a crush of stampeding fans.)įrom a transit standpoint, the greater irritant is that while many new modes of transit are now provided, you still don’t control transit service the prevailing assumption is that creating transit infrastructure - wherever you find it convenient - will cause useful service to exist. The simulated travel patterns assume that everyone goes through each building’s front door, even when the “building” is a shopping mall, university, or stadium. A building that loses the street it’s “facing” dies even it it still has access on another side. A building that can be accessed from several directions is deemed impossible. What’s worse is that buildings must now have orientations toward a particular street. Has Sim City 4 really improved the range of cities that we’re allowed to envision? Certainly, its small grid squares allow the creation of neighborhoods that feel more “mixed use.” The Rush Hour module also allows you to look in more detail at the travel choices of your simulated residents.īut a few things are still not good and one thing is actually worse than in the 1990s version. Lately I’ve played a little with Sim City 4 including its “Rush Hour Expansion Pack.” Given that I have a fulltime job plus a book to write, this was a perilous lapse, but I’m relieved to report that the game spat me out within just a few days, uninterested in playing further, and not just because it crashed my MacBook a few times.

My impression looking back was that despite a minimal transit option, Sim City encouraged us to think in terms of 1960s city planning: rigid separation of commercial, residential, and industrial zones, and a car-based approach to transport supplemented by rail only at very high densities. Long ago I did a post on my memories of the original Sim City, which I played a bit in the 1990s until I’d hammered its limited possibilities to rubble.
